1. Understanding Interactive Novels
2. Getting Started with AdventureBuildr
3. Structuring Your Interactive Novel
4. Creating Dynamic Characters
5. Designing Immersive Settings
6. Writing Compelling Branches
7. Testing and Iterating
8. Incorporating Gamification Elements
9. Incorporating Multimedia Elements
10. Publishing Your Interactive Novel
11. Best Practices and Tips
2.2 Structuring Your First Story
AdventureBuildr organizes interactive novels into a hierarchy of components:
- Stories: The overarching project or narrative.
- Nodes: The building blocks of the story, representing individual scenes or moments.
- Branches: Choices that connect nodes, allowing the story to diverge based on decisions.
- Outcomes: The consequences of choices that lead to different nodes or endings.
Creating a New Story
- Navigate to AdventureBuildr > New Story.
- Name your story and provide a brief description (e.g., “A tale of a hero's journey through a magical land”).
- Choose an initial theme or style, if applicable.
Story Organization
- Story Nodes: Begin by outlining major scenes or decision points.
- Branches and Links: Define how each node connects to the next based on player choices.
- Outcomes and Endings: Sketch out potential resolutions to give your story structure.
Reasoning
Organizing your story into these components helps you visualize the narrative's flow and ensures consistency across branches. By starting with high-level planning, you minimize the risk of becoming overwhelmed by details.