1. Understanding Interactive Novels
2. Getting Started with AdventureBuildr
3. Structuring Your Interactive Novel
4. Creating Dynamic Characters
5. Designing Immersive Settings
6. Writing Compelling Branches
7. Testing and Iterating
8. Incorporating Gamification Elements
9. Incorporating Multimedia Elements
10. Publishing Your Interactive Novel
11. Best Practices and Tips
7.2 Testing Your Story
Playtesting involves experiencing your story as a reader would. This helps you evaluate:
- Flow: Are transitions between nodes smooth and logical?
- Choice Clarity: Do readers understand the implications of their decisions?
- Balance: Are branches equally engaging, or do some feel weaker than others?
Steps for Playtesting:
- Start to Finish Runs:
- Play through the story from the beginning to various endings to check overall structure and pacing.
- Branch Testing:
- Explore each branch to identify gaps, inconsistencies, or dead ends.
- Conditional Logic Checks:
- Test how previous choices affect future nodes and ensure conditions work as intended.
Using AdventureBuildr Tools
- Preview Mode:
- AdventureBuildr allows you to preview the story as a reader, simulating different choices and paths.
- Node Tracking:
- View how nodes connect and ensure all branches are linked correctly.
- Condition Validation:
- Verify that conditional outcomes trigger appropriately based on previous decisions.