1. Understanding Interactive Novels
2. Getting Started with AdventureBuildr
3. Structuring Your Interactive Novel
4. Creating Dynamic Characters
5. Designing Immersive Settings
6. Writing Compelling Branches
7. Testing and Iterating
8. Incorporating Gamification Elements
9. Incorporating Multimedia Elements
10. Publishing Your Interactive Novel
11. Best Practices and Tips
7.4 Iteration Process
Organizing Feedback
- Compile feedback from playtests, beta readers, and analytics into categories:
- Critical Issues: Problems that break the story, such as dead ends or logical inconsistencies.
- Enhancements: Suggestions for improving engagement, depth, or pacing.
- Technical Fixes: Errors in links, conditions, or multimedia.
Prioritizing Changes
Focus on addressing:
- Critical Issues: Fix broken paths, missing links, and major logical errors first.
- Reader Engagement: Strengthen weak branches, refine unclear choices, or adjust pacing.
- Polishing: Resolve minor errors, inconsistencies, or formatting issues.
Testing Iterations
After making changes, retest the story to ensure issues are resolved and no new problems have arisen.