11.6 Create Replay Value

Encourage Exploration

  • Reward readers for revisiting branches with unique content, hidden items, or alternate endings.
  • Example: A secret achievement unlocked only by exploring a specific sequence of choices.

Vary Consequences

  • Ensure that different choices lead to distinct and meaningful outcomes, even if they eventually converge.
  • Example: Choosing to help a stranger could lead to an ally in one branch and a future threat in another.

Reasoning

Replay value increases the appeal of your story, keeping readers engaged long after their first playthrough.