1.3 The Mechanics of Interactive Storytelling
Interactive novels operate on a branching narrative structure:
- Decision Points: Moments in the story where the reader chooses from multiple options.
- Branches: Each choice leads to a different path or set of events.
- Nodes: Story segments or scenes between decision points.
- Feedback Loops: The story reflects the reader's choices, creating a sense of cause and effect.
Example Structure:
- Introduction Node: Sets the scene and introduces characters.
- Decision Point 1: The reader makes a choice that leads to Branch A or Branch B.
- Branch A/B Nodes: Unique events unfold based on the chosen path.
- Decision Point 2: Further choices that continue to diversify the narrative.
- Endings: Multiple conclusions resulting from the cumulative choices made.
AdventureBuildr's Role:
AdventureBuildr streamlines this process by providing tools to:
- Create Nodes and Branches: Easily build and organize the narrative structure.
- Link Choices to Outcomes: Define how decisions affect the story progression.
- Visualize the Narrative Flow: Use visual aids to map out complex branching paths.