11.6 Create Replay Value
Encourage Exploration
- Reward readers for revisiting branches with unique content, hidden items, or alternate endings.
- Example: A secret achievement unlocked only by exploring a specific sequence of choices.
Vary Consequences
- Ensure that different choices lead to distinct and meaningful outcomes, even if they eventually converge.
- Example: Choosing to help a stranger could lead to an ally in one branch and a future threat in another.
Reasoning
Replay value increases the appeal of your story, keeping readers engaged long after their first playthrough.