3.4 Multiple Endings

The beauty of interactive novels lies in their ability to offer diverse conclusions based on the reader’s journey. Multiple endings provide closure while rewarding exploration and critical thinking.

Types of Endings

  1. Positive Endings:
    • Outcomes where the protagonist achieves their goal or finds happiness.
    • Example: The hero defeats the villain and restores peace.
  2. Negative Endings:
    • Outcomes where the protagonist fails or faces a tragic conclusion.
    • Example: The hero’s choices lead to the destruction of their homeland.
  3. Ambiguous Endings:
    • Open-ended conclusions that invite interpretation.
    • Example: The protagonist vanishes into the unknown, leaving their fate unclear.
  4. Hidden/Bonus Endings:
    • Rare outcomes discovered through specific choices or paths.
    • Example: Uncovering a secret alternate timeline where a minor character becomes the hero.

Designing Satisfying Endings

  • Reflect Choices Made:
    • Ensure endings feel earned based on the reader’s decisions.
  • Balance Variety and Feasibility:
    • Aim for a manageable number of endings that provide distinct experiences.
  • Reward Exploration:
    • Include unique endings as a reward for readers who explore optional branches.

AdventureBuildr Features for Endings

  • Use node tags to mark endings and track reader progress.
  • Incorporate multimedia (images, music) to make each ending memorable.

Reasoning

Offering multiple endings increases replayability and reader satisfaction. By designing endings that reflect the reader’s journey, you provide a sense of closure and accomplishment.