Chapter 10B: The Jest Juke
You clear your throat dramatically, catching the attention of the skeletal dancers. “Oh, Grooving Guardians!” you announce. “Before we dance, I must warn you of a grave situation!”
The skeletons pause, their bony heads tilting in curiosity. Colonel Clucks, catching on to your plan, assumes a serious stance beside you.
“You see,” you continue, barely containing your grin, “I've got a bone to pick with your choice of music!”
The lead skeleton's jaw drops open in shock, while the others start rattling with what you assume is laughter.
Encouraged, you press on with your skeleton-themed stand-up routine. “Why did the skeleton go to the party alone? Because he had no body to go with him!”
Colonel Clucks adds to the performance by strutting around like a skeleton, his wings held stiffly at his sides.
As you deliver pun after hilarious pun, the skeletal guardians begin to shake with laughter. Their bones clatter and clack in a symphony of amusement.
“Why don't skeletons fight each other?” you ask, pausing for dramatic effect. “They don't have the guts!”
At this, the guardians lose all composure. They collapse into piles of giggling bones, their laughter echoing through the chamber.
The lead skeleton, still chuckling, manages to pull itself together enough to speak. “Oh, adventurer,” it wheezes, wiping an imaginary tear from its eye socket, “your humorous performance has tickled our funny bones more than any dance ever could. You and your comedic chicken may pass!”
With a theatrical bow (and a “Bawk!” from Colonel Clucks), you make your way to the exit, leaving behind a chamber full of skeletons trying to pull themselves together – literally.